The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A collaboration was established to develop a TTRPG that explores the series' post-pandemic landscape. This initiative was revealed, with a funding drive planned to launch in the spring of 2026.
"This project aims to deliver the franchise’s distinctive tension, tactical intensity, and iconic world-building to the table, offering fans a new way to engage with The Division through immersive storytelling and player-driven missions," reads an official release.
Initial offerings are set to feature a starter set, essential manuals, a Game Master screen, miniatures, and various premium versions.
Exploring The Division's Apocalyptic World
In this setting, a lethal pathogen known as Green Poison was unleashed in New York City, sending the United States into turmoil. As the crisis worsens, civil order breaks down and hostile groups emerge, turning the city into a warzone. To restore law and order, the government {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the agents come in.
Work on the game has been in progress for approximately several years, and it is confirmed to be complete. The upcoming Kickstarter campaign will function as a pre-launch sales platform to access a wider audience, particularly in the United States. Manufacturing is slated to begin immediately following the campaign, with deliveries expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
An early look at the game's rules confirms it employs d10s exclusively through its proprietary GRIS system, promoting a fast-paced and tactical style. Players use skills or traits to assemble small dice pools, usually between one and five d10s.
- Rather than adding results together, players choose a single “result die” from the group.
- This die is then measured against a target difficulty.
- Achieving a perfect 10 grants additional bonuses, such as extra damage or enhanced aid.
Combat Focus On Positioning and Awareness
Fights stress positioning and situational awareness, mirroring the video games. Elements like taking cover, elevation, or visibility directly influence success chances. This system is designed to favor teamwork and clever tactics instead of simple statistics.
A Novel Wound Mechanic
The way injuries is tracked introduces a interesting thematic twist. Operatives have a injury limit; sustaining too much damage weakens their effectiveness by decreasing the size of their dice pool.
- At zero health, an agent collapses, but they’re not knocked out.
- They can still move and take limited actions, simulating the last stand common to video game shooters.
- Any player in this state must consult a injury chart, potentially gaining lingering conditions like shock or mobility-impairing wounds.
A Ready-to-Play Scenario
A publicly available Quickstart Guide will be released soon. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this mission, the group spearhead the search for a lost doctor squad and must thwart an assault by the notorious Rikers gang, who have seized control of that Manhattan district. More specifics and the complete product lineup are expected to be unveiled closer to the campaign launch.