The Long-Awaited Lesson on Modding: The Game's New Quest Fixes an Oversight

The space ninja adventure known as Warframe, an experience where you can feed yourself to a giant mouth and drive a motorcycle in the year 1999, has released a significant update. The Vallis Undermind exemplifies the unique whimsy that has come to define Warframe in recent years.

This expansion, released on Wednesday, introduces a new mushroom-themed warframe that does a little dance, along with a whole new explorable fungal area. However, it also revisits core concepts, with a new mission designed to making sure this complex, vast long-running online game makes sense to new players.

The Arrival of "The Teacher"

Called “The Teacher,” this is the highly anticipated mission that trains Warframe players on how to use one of the game's fundamental yet complex systems: modding.

In Warframe, modifications are enhancements that can be equipped on your warframe or arsenal to enhance their abilities. These can be simple (boosting power or shortening reload times) to the incredibly intricate. Content creators often craft hour-long videos about idealized builds that use powerful mods in combination to create overwhelming power.

“I think a lot of people were maybe getting into the early game, encountering mods without grasping their purpose,” explained a lead narrative designer. “I think it was really important, upon completing the mission, for players to think, ‘Hey, modding is cool. I want to try more of this.’”

A Collaborative Effort

“The Teacher” was created through a partnership between the core team, who provided the narrative sauce, and an external team, who crafted the gameplay, which will appear early in the game.

In the quest, the player is asked to retrieve a new segment for their spaceship, but they’re interrupted by a menacing, powerful warrior called Teshin, who takes away the player’s abilities and close-combat arms, and compels them to use the mod system to handily demonstrate its power.

Many of the external team were longtime players, but some were newcomers, according to a principal games designer. This fresh viewpoint that proved critical.

“Our initial step involved observing new players and have them experience the introduction and document extensively on all points of confusion,” the designer said. Early-game menu pop-ups presented the mod system. But the team observed these weren't effective for all.

“Some people didn't see basic instructions where it's flashing on the screen saying put the mod in the slot,” he said.

Closing an Important Loop

Warframe’s mods allow players to create stupidly powerful synergies that fill the display with damage values. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like creating powerful and specific builds. But it became clear that “The Teacher” is filling a real and significant gap for early players — and that doing so isn’t as simple as it looks.

“Numerous subtle adjustments and little subtle things in the background there to just demonstrate the possibilities rather than tell you,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create powerful elemental status effects; in this case, Magnetic damage that eats chunks out of enemy shields.

“Adjustments to the armament to be a burst-fire weapon, because it shows off the proc rate more,” the designer said. “However, the goal isn't to explicitly tell players, 'oh yeah, actually on a base level mod, you only got a low probability to trigger a special damage type.' How can you teach this mechanic effectively?”

Veterans will naturally recognize these mechanics and understand how it works, but beginners require instruction to pay attention to these things.

“This type of design work that we've had to worry about as much just because our priorities lay elsewhere,” said a story developer. “But part of it not being our focus that we never really told people how to use mods.”

Months of Effort

“There’s so much that goes into just making a really simple mission that — frankly — you can blast through in about 15 minutes,” said the designer. “But it's months and months of work for many team members.”

The designer was clearly enthusiastic over contributing to a beloved title — and to craft a mission for one of his favorite characters.

“I'm a huge fan of Teshin,” he said. “He embodies everything my younger self found awesome.”

Improving the New Player Experience

In the decade-plus since launch, Warframe has been in a ongoing struggle with its own new user introduction. There are lots of complex systems that players can ignore initially — and won’t even have access to until much later. And others, like modding, that scale in complexity depending on how much time you want to invest. An update earlier this year streamlined the early game so that players could reach Warframe’s mind-bending plot developments with reduced repetitive play up front.

With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s early game experience doesn’t stay locked in 2013. New players can get their foot in the door — even if they miss the menu prompts.

Natalie Jenkins
Natalie Jenkins

Elara is a seasoned jewelry designer with over a decade of experience, known for creating unique pieces that blend modern trends with classic elegance.